This Fantasy game was played on 2012-10-01 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.
Circle Orboros | Khador | |||
---|---|---|---|---|
[ Bernd ] | [ Matthias ] | |||
Battlegroup | ||||
Kromac the Ravenous | -4 | Zevanna Agha, Old Witch of Khador | -3 | |
Megalith | 11 | ⇒ Scrapjack | free | |
Warpwolf Stalker | 10 | Wardog | 1 | |
Gorax | 4 | Devastator | 9 | |
Druid Wilder | 2 | Kodiak | 8 | |
Kodiak | 8 | |||
Units | ||||
Tharn Bloodtrackers, max | 8 | Winter Guard, max | 6 | |
⇒ Nuala the Huntress, UA | 2 | Officer & Standard Bearer, UA | 2 | |
Druid Stoneward & Woldstalkers | 5 | 3 x Rocketeer, UA | 3 | |
Shifting Stones | 2 | Battlemechanics, min | 2 | |
⇒ Stonekeeper UA | 1 | |||
Solos | ||||
Warwolf | 1 | Kovnik Jozef Grigorovich | 2 | |
Manhunter | 2 | |||
Widowmaker Marksman | 2 |
Bernd (Circle)
This game I was not happy with how I used my Woldstalkers. I should not have moved them in the middle of the table. It would have been much better to move them to my right flank. Then they would have had cover behind the walls.
Another small mistake was that I forgot that my Warpwolves can be forced to regenerate (I forgot this ability in my last three games :D ).
In my third turn the decision of whether to go for an assassination attempt or not was a tough call. The stalker made it into melee range with the witch, but it was really close.
I think moving the which from behind the house in the open was a mistake on Matthias behalf. If the which had stayed behind the house she would have been 100% safe. She would not have gotten as many models in her feat then, but hey, it does not really matter if the warcaster is dead next turn, does it? ;o)
Good game and I'm looking forward to the next, hopefully I will manage to paint some new models till then. :D
Matthias (Khador)
This game went pretty well ... until my caster got killed.
I think I handled my right flank really good, preventing the Bloodtrackers from taking advantage of having ‹ Prey › ed the Winterguard. With a combination of spells ( ‹ Murder of Crows › and ‹ Iron Flesh › ) and the Kovniks eloquence, I buffed the grunts and hampered the Bloodtracker's movement, all the while getting closer to them and attacking them.
The center... well... the three 'jacks abreast could have absorbed an attack by the Circle 'beasts and retaliated, I think. But my plan to push the Stalker forward to be charged by the up-Focused Kodiak was flawed from the beginning. First, I forgot that he had Stealth. Second, I would not have been able to Push him forward, because of the Bloodtracker (Push ends with the first model/obstruction touched). Third, Scrapjack was in Kromacs control area, so ‹ Bestial › would have prevented him from arc noding...
I think I also handled my left flank really good. The Manhunter flanked the Circle forces, and would have been a real threat to the Circle rear. The Marksman single handedly diverted a whole unit (the Stalkers), and killed one of them each turn.
But I again exposed my caster too much... I wanted to maximise her Feat range, and even placed models to protect her ... but not enough. I should have moved the left Kodiak in base contact with Scrapjack instead of the Wardog, this would probably have saved Zevannah. As it was, I placed her 6mm to far forwards... Even Bernd was not sure if he would be able to contact her... his risky move would have meant his definite defeat of the game, if the distance would have been to much... but remember, page 5's rule Play like you got a pair! pays off!
But this game again proved the ongoing uselessnes of the Warwolf :-)
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted