This SiFi game was played on 2015-11-02 2016-04-04 at Lunchbreak using Stargrunt II-Rules (set in ' The Imperium ') and 6mm miniatures. This report was written by Matthias.
This scenario is from HyperBear's StarGRunt II pages.
The area was about to be overrun by Orks. A small detachment of Marines was ordered to retreat, but destroy the buildings of their current position, so that they did not fall into the Ork's hands and could serve as a outpost for them.
Stargrunt II Mission Card | ||||||||||||
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Commander | Kharim | Force | Imperial Crimson Fist Marines | |||||||||
Mission Motivation | medium | Fatigue Level | fresh | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
The Marines had to destroy the buildings. A Squat engineering team would run from building to building setting charges. The buildings were positioned so that it would take 1 action to run to a building. It would then take 4 Squats 3 actions to place the charges. Demolishing the buildings would only require the squat leader to make a communication roll. |
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Primary Objective | Secondary Objective | |||||||||||
The Imperials' primary goal was to destroy the buildings on the hill and escape off any board edge with as much of its force as possible. |
The secondary goal of the Imperials was to destroy the dreadnought. |
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Force Organisation | ||||||||||||
Platoon, Crimson Fists with attached Squat engineers. | ||||||||||||
Squad, Command (Veteran 1) | ||||||||||||
Lieutnant Rhovu Arca | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Marine | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Squad, Combat Squads Martillus & Mazus (Veteran 1) | ||||||||||||
Sergeant | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
3 Marines | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Marine | Flamer (FP d8, Imp d8, close range only) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Squad, Combat Squads Bigornitus & Yunqeus (Veteran 1) | ||||||||||||
Sergeant | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
3 Marines | Bolt gun (FP2,Imp d8) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Marine | Missile Launcher (FP d8, Imp d12) | Armour: Combat Power Suit (d10) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Squad, Squat Engineers (Regular 2) | ||||||||||||
Sergeant | Bolt gun (FP2,Imp d8), detonator | Armour: Full-Suit Light Armourt (d8) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
4 Engineers | Bolt gun (FP2,Imp d8) | Armour: Full-Suit Light Armourt (d8) | Mobility: normal (6") | Sensors: d8 (enhanced) | ||||||||||||
Support Assets | Organisational Level | |||||||||||
- N/A - | - N/A - | |||||||||||
Notes | ||||||||||||
Stargrunt II Mission Card | ||||||||||||
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Commander | Fabian | Force | Orks | |||||||||
Mission Motivation | medium | Fatigue Level | fresh | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
The Orks are on the advance. Show da Waaagh! boss what yourz Boyz are capable of unda yoa leadaship! |
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Primary Objective | Secondary Objective | |||||||||||
Kill the Imperials. |
Capture da buildings an' keep da 'naugt alive. |
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Force Organisation | ||||||||||||
Platoon, Ork battle group. | ||||||||||||
Squad, Command Mob (Regular 1) | ||||||||||||
Big Boss Skognug Brainrippa | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Gretching Standard Bearer | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
2 Orc Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Geoff Nobz Mob (Regular 1) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
6 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Flamer (FP d8, Imp d8, close range only) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Geoff Nobz Mob (Regular 1) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
6 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Flamer (FP d8, Imp d8, close range only) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Death Skullz Boyz Mob (Regular 1) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
5 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Rocket Launcher (FP d8, Imp d12) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Evil Sunz Mob (Regular 1) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
7 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Rocket Launcher (FP d8, Imp d12) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Bad Moons Mob (Regular 2) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
6 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Plasma Gun (FP d8, Imp d10) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, Geoff Boyz Mob (Regular 2) | ||||||||||||
Ork Nob | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
6 Ork Boyz | Bolt Gun (FP2,Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Ork Boy | Heavy Bolter (FP d8, Imp d8) | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sqecialist, | ||||||||||||
Dreadnought ‘Da Bonercruncha (Regular 2), 2 heavy
bolter
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Support Assets | Organisational Level | |||||||||||
- N/A - | - N/A - | |||||||||||
Notes | ||||||||||||
The Death Skullz again tried to hit the Marines of squad Bigornitus in the building, but both their shootas and their rockit launcha missed.
Martillus' Marines in front of the hill killed the Gretchin with two hits, then retreated onto the hill.
The Bad Moons removed their suppression marker and fired at the retreating squad. They scored three hits, which all bounced off the Marine's power armour!
The Squat engineer placed another two charges (5/12).
The Evil Sunz removed two suppression markers.
Squad Yunqeus on the Imperial left flank poured more fire the Evil Sunz's way, killing two with bolter fire but bothcing the missile shot. The Evil Sunz dropped to shaken.
The Orks passed.
The Marines of Bigornitus also let loose with all they got, but missed the Death Skullz with their bolter fire and the Bad Moons with their missile.
Da Bonecruncha still hid in the woods.
Rhovu Arca reactivated Bigornitus on his right, which repeated their last attack, this time the bolters wounded one Death Skull, the next missile also was a dud. Martillus in the open was reactivated next, but only managed with their second action to remove their suppression marker.
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After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
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