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30 pts | Circle Orboros & Protectorate of Menoth | Basic Battle

This Fantasy game was played on 2011-03-26 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.

Briefing

Order of Battle
Circle Orboros   Protectorate of Menoth
[ Bernd ]   [ Matthias ]
 
Battlegroup
Kaya the Moonhunter -3   Grand Exemplar Kreoss -6
Laris free   Crusader 6
Warp Wolf Stalker 10   Devout 5
Warp Wolf Pureblood 9   Repenter 4
Argus 4    
Gorax 4    
 
Units
Shifitg Stones 2   Knights Exemplar Bastions, max 8
  ⇒  Shifting Stones UA 1   Knights Exemplar 5
 
Solos
Druid Wilder 2   Knight Exemplar Seneshal 3
Warwolf 1   Palading of the Order of the Wall 2
    Reclaimer 2
    Vassal Mechanik 1

Execution

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Battlefield Overview

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Circle Deployment

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Protecorate of Menoth Deployment

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Circle Turn 1

Kaya cast Forced Evolution and Shadow Pack and advanced. All other models ran or shifted forwards.

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Protectorate Turn 1

Each 'jack was allocated one Focus point. Kreoss cast Inviorable Resolve on the Bastions. Then, all other models ran forward.

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End of Turn 1

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Circle Turn 2

Kaya leached all Fury. After Laris advanced into position and got riled, Kaya advanced and cast Dogpile through Laris on the Bastions. She boosted the to hit roll and the spell went into effect.

The Pureblood warped Spellward and advanced into position, to deal 6 points of damage with a fully boosted spray attack.

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Circle Turn 2

The Warwolf sprinted forward into the wood, threatening the Potectorate's left flank.

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Circle Turn 2

All other models advanced.

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Protectorate Turn 2

The Crusader and the Devout both received one Focus, while the Repenter received two. An additional Focus point went into upkeeping Inviorable Resolve on the Bastions.

The Repenter advanced and then sent Menoth's holy flames the Warwolf's way. Boosted hit + boosted damage = one well-done Wolf Steak.

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Protectorate Turn 2

All other models ran forward to get as close towrads the Circle line as possible, thus denying as many charge moves in the Circle's next turn as possible.

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End of Turn 2

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Circle Turn 3

Kaya leached all Fury and upkept both her spells. She casted a boosted Muzzle on the Bastions, causing 3 points of damage, popped her Feat and moved backwards.

The Warpwolf Stalker warped Strength, moved forward and killed to Bastions, as Matthias decided to not spread the damage among the others.

The Argus was shifted foward by the stones, and also attacked a Bastion with all the attacks he could muster, but was only able to deal minor amounts aof damage points (1, 2, 1, 2, 2) which were distributed among the brothers.

The Gorax came forward as well, and killed another Bastion with a boosted damage roll.

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Circle Turn 3

The Pureblood warped Strength and charged the Bastion in the wheat field (the Pureblood moved into the field, but the model could not be balanced there). He was subject of a defensive strike by the Devout which missed. After he killed his charge target, he clawed to his right and also killed the last Bastion. Still not having reached his Threshold, he was forced to attack the Devout, but he missed with both additional attacks although both were boosted.

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Circle Turn 3

Laris advanced around the Crusader and bit the Vassal Mechanik with a boosted to hit roll which missed due to the DEF bonus the mechanic received for being B2B with the Crusader.. The additonal attack, which was also boosted, hit, and missed to take the mechanik out by 1 point, again due to the bonus (this time to ARM) of beng B2B with the Crusader.

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Circle Turn 3

All the 'beasts were teleported back to Kaya as a result of her Feat. The Druid Wilder moved besides Laris and soothed him, thus removing all Fury from him.

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Protectorate Turn 3

The Crusader and the Repenter both received one Focus. The Exemplar Knights charged two shifting stones, one besides the chapel the other in the wood, and easily slay... shattered both.

The Reclaimer moved forward, and with his ability Communion transferred three soul tokens to the Devout as Focus. The Devout used these Focus points to charge the Stonekeeper whom he hit with a boosted attack roll and easily put him to death. Havinf one Focus point left and engaging the Warp Wolf Stalker, he took a wild swing at the 'beast and delat him one point of damage.

All other models ran forward after the retreating Cirlce troops.

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End of Turn 3

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Cirlce Turn 4

Kaya leached all Fury. She let Shadowpack expire but upkept Forced Evolution. She cast the Gorax' Animus Primal on the Argus, and the Warp Wolf Stalker's Animus Lightning on the 'beast itself, before moving further away from the religious fanatics.

The Argus charged the Repenter. With his initial attacks he caused 8 points of damage (crippling the right arm) and 4 points of damage.He was then forced for 3 additional attacks, which caused 5 more points of damage, and crippled the left arm and the movement system. The baldy maules light 'jack had two damage boxes remaining.

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Cryx Turn 4

The Pureblood slightly repositioned and used his Death Howl to cause point of damage on the Devout and slayed the Knight Exemplar Seneschal with a boosted damage roll, causing the exact damage needed.

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Circle Turn 4

The Shifting Stone teleported out of the way, so the Warp Wolf Stalker could break contact with the Devout and retreat. He got backstriked for 12 points of damage which crippled his body, but Kaya forced the 'beast to regenerate, removing two points of damage from the crippled aspect, thus uncrippling it.

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Protectorate Turn 4

The Devout received three Focus, the Crusader one.

The crusader ran forward. The Vassal Mechanik moved over to the Devout and tried to repair his one damage point, but failed his skill check by one.

Kreoss advanced, cast Inviorable Resolve on the Crusader and popped his Feat.

The Devout charged Laris, moving as far forward as Laris' and Gorax' bases allowed. With his polearm the Devout did manage to engage Kaya. With his initial attacks he smacked his shield on Laris (10 damage) and cut Kaya with his Pole Axe (4 dam). The additional attack from Kreoss' Feat was again used with hte Pole Axe against Kaya (6 dam). With the remaining two Focus the Devout also attacked Kaya. The first did not wound Kaya, but the second caused 6 points of damage - exactly what Kaya had left in her damage grid!

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End of Game overview

Debriefing

  • Bernd (Circle)

    In the beginning, the game played out like the game we did before. I got my models in a good position, attacked and used my feat.

    And again I lost by making a huge mistake: Kaya was visible to the Devout and due to his reach, he was able to kill her.

    I really didn't think that Matthias would use his feat that turn, because the only things he could have been doing this turn was to kill the Argus (which I knew would happen anyway) and to attack something with his Devout. That his Devout would kill my beloved Kaya was not planned. ;o)

    When I think of it now, it might have been better to sacrifice the Gorax by attacking the Devout. Then, I could have killed the Devout with the Stalker and moved the Stalker back with his animus. Thus, I would have lost the Argus and the Gorax next turn, but would have killed the Devout and the Repenter.

    Most of my models performed good this game, with the exception of the War Wolf and the Shifting Stones. I think I need to have a couple more games in order to get the grip on them.

  • Matthias (Protectorate)

    As in our last game, Bernd attacked with everything he had and then retreated using his Feat. I had no other alternative and again pressed forward, hoping to catch the 'beasts eventually. The Bastions again were at the front and sucked up the whole brunt of the Circle attack saving me any other casualties.

    My model of the match certainly has to be the Devout. He first enganged the Warp Wolf Stalker. Now Bernd had to wreck the Devout, which the Stalker alone could have managed with good damage rolls and then be able to retreat with his Animus, or to send in a second beast. This would have been enough to remove the Devout, but would have left his 'beasts stranded for a counter attack by several models, including the Protectorate's main brawler, the Crusader.

    Then the Devout had the chance to charge Laris. My intend was to kill Laris, to take the 'run Laris somewhere and teleport Kaya beside him' mumbo-jumbo. As I had used my Feat, he would be hit automatically. As I moved the Devout forward, I said I wanted him to move as far forward as he could get. When Bernd asked why, I said I wanted him to engage Kaya to constrict her movement abilities next turn. Then it dawned on me, that with the automatic hits this would be my best chance to cancel her high DEF. I then only used the compulsory one attack I need to allocate to my charge target on Laris, and used all the other attacks on her - which was just enough to get her :-)

    As Bernd still had both his heavy warbeasts, he would probably have dealt significant damage in the next turn on my models, probably wrecking all my 'jacks.

    But the good thing with Warmachine is, that the slightest negligence from your opponent can bring you victory where no-one expected it :-D