This Fantasy game was played on 2011-03-26 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.
Circle Orboros | Protectorate of Menoth | |||
---|---|---|---|---|
[ Bernd ] | [ Matthias ] | |||
Battlegroup | ||||
Kaya the Moonhunter | -3 | Grand Exemplar Kreoss | -6 | |
Laris | free | Crusader | 6 | |
Warp Wolf Stalker | 10 | |||
Gorax | 4 | |||
Argus | 4 | |||
Units | ||||
Knights Exemplar Bastions, min | 5 | |||
Knights Exemplar | 5 | |||
Solos | ||||
Knights Exemplar Seneschal | 3 | |||
Reclaimer | 2 |
Bernd (Circle)
I think I start to get grip of the fury mechanic (in my games before, I always forgot to rile...), as well as of Kaya's feat. On my feat turn, I managed to get all my models in position for an attack and used the feat to bring my models back to safety.
But in the end, I made a big blunder by leaving the Stalker in the charge range of some of Matthias' models. Same goes for the Gorax, who was 0.5" too close to the enemy. What was even worse is that I could have measured the ranges, because Kaya was standing directly behind the Stalker. But well, you learn by making mistakes.
Because neither of us had any shooting, this game was a pure close combat massacre and was a lot of fun to play. Congratulation to Matthias!
Matthias (Protectorate)
Warmachine is such a great game! After the 3rd Circle turn I was sure I had lost the game. Nearly all of my infantry was gone and the Circle troops had moved back, bringing them out of my threat range. All I could do was to follow them and await their next assault.
Placing the Exemplar Seneshal in front of my troops prevented Bernd from killing any other model after he did him in, as that would have revived him. On my Feat turn everything changed. I killed all his beasts except Laris und suddenly everything looked good for me. And I managed that with my very depleated forces!
Kaya's attack on Kreoss was Bernd's last chance to win, but against ARM 23 she did not really have any chance.
But still the game did not loose its tension: With her special abilities Kaya stood sorrounded, but with DEF 18! The 'Laris Situation' first needed to be solved for me to stand any chance to win! Luckily I managed that with my Smite attack.
All in all another very enthralling game!
It was also a game of firsts for me: The first game with eKreoss, the first game with Bastions, the first game with the Seneshal.
The Bastions are great. With their medium bases they can block LOS to small based models, and with 8 damage points each and their ability to distribute damage between all models of the unit, they can soak up a tremendous amount of damage! And when you get them to charge they are devastating!
The Seneshal unfortunately did not see any action except being attacked and killed.
eKreoss is very different from pKross. While I used pKreoss mainly in a supporting role, keeping him away from the front as much as possible, I played eKreoss much more offensively. With his focus piled up on him, he is ver tough, and he is much more capable of melee combat. And his Feat is really great for turns in which many of your models can reach the enemy. It does not have a defensive capability like the Knock-Down Feat of pKreoss (which helps in our turn but also hampers the enemy in his next turn), but its offensive capabilities are so much greater!
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted