This Fantasy game was played on 2010-11-02 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.
Protectorate of Menoth | Khador | |||
---|---|---|---|---|
[ Bernd ] | [ Matthias ] | |||
Battlegroup | ||||
High Exemplar Kreoss | -5 | Kommandant Sorscha | -5 | |
Vanquisher | 8 | Destroyer | 9 | |
Crusader | 6 | Juggernaut | 7 | |
Units | ||||
Choir of Menoth, min | 2 | Winter Guard Infantry, min | 4 | |
Knights Exemplar | 5 | Winter Guard Mortar | 3 | |
Solos | ||||
Reclaimer | 2 | Kovnik Josef Grigorovic | free |
Protectorate of Menoth (Bernd)
This time I went to battle with Kreoss. While Matthias used his Reclaimer in a previous game to cut off charge lanes, I wanted to use him to fuel my Warjacks and, well, destroy my opponent with the pure power of steam and metal. To make my Jacks even better, I took the choir as well.
What I missed was an Arcnode. Maybe I should have left one of the Jacks at home to bring one along. Without the node, but with the Reclaimer, I nearly had too much Focus because Kreoss was nearly never in range to cast his offensive spells.
The game itself went quite good for me. I was able to smash his melee Jack, but lost some Exemplars on the way. But I was not able to bring the Winterguard under control. It was probably a mistake to send my Vanquisher closer to the Winterguard, because he got stuck on that flank in the end. My plan was to field the Vanquisher as anti infantry piece. But Matthias, in a cowardly but very effective way, spaced his Winterguard across the table and behind cover, so that my template weapon was very ineffective.
In my last turn I had one more Jack then Matthias, but nearly no infantry left on table and the Vanquisher was rather useless anyway. I might have been able to go for the attrition game, but when I saw the opening for an assassination attempt, I could not resist. Sadly, the dice were not on my side. And in Matthias turn, he was then able to finish Kreoss off.
Wow, that was an intense and close fight! All came down to an epic Warcaster âHigh Noonâ showdown. That was an exciting and even cinematic ending, but with the wrong hero biting the dust. ;)
Khador (Matthias)
What a tense game! Bernd was so close to winning when he cast all the Immolation spells on Sorscha, had he just used the one Focus for a boosted damage roll on the first or second spell... But to get to the position where he could cast the spells... pathetic how he needed to rectify his bad manoeuvring ;-)
Basically, I was quite pleased with my play. The Winter Guard did a great job playing a game of cat-and-mouse on my right flank amidst the boulders with the Vanquisher. That 'jack was basically out of the game, killing two Winter Guards during the whole battle. Against my 'jacks or against Sorscha, the Vanquisher would certainly have hurt me more. And the Winter Guards casually shot down some Knights as well. I could not ask more of them.
The worst decision was to run the Juggernaut towards the chapel. Not only was he outside Sorscha's control range (which I had not spent a thought of), but he was also in LOS and in easy charge range of the Crusader. That was a misjudgement on my side, I thought he would be out of sight from the Crusader. How I moved him, he was an easy target for a Crusader with three Focus...
The mortar is a very nice weapon, too. With his range of 20" and his indirect fire rule, he was really able to threaten all of the Menite models nearly from turn one. He is just a bit inaccurate, but as the Menites advanced in a spread out cloud, he nearly automatically hit something, even when his hit roll failed. And the shot on the Reclaimer was just perfect!
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted