This Fantasy game was played on 2010-11-02 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.
Cryx | Khador | |||
---|---|---|---|---|
[ Bernd ] | [ Matthias ] | |||
Battlegroup | ||||
Wraith Witch Deneghra | -6 | Kommander Sorscha | -5 | |
⇒ Skarlock Thrall | 6 | Juggernaut | 7 | |
Nightmare | 10 | Destroyer | 9 | |
Defiler | 4 | Vanquisher | 8 | |
Units | ||||
Mechanithralls, min | 3 | Winter Guard Infantry, min | 4 | |
⇒ Brute Thrall UA | 1 |
Cryx (Bernd)
This time I used the epic version of Deneghra, together with her pet, the Nightmare.
The Nightmare is very expensive regarding the points cost, but reach, higher MAT and +2 MAT / DMG due to prey really make him great for assassination runs. And in this game against Sorscha, his high MAT was really important due to her high DEF.
Other than that, Deneghra performed very good. Her spell ‹ Hellmouth › is devastating against infantry and she has the perfect spell list to set up the close combat assassination. And her feat really contributes by making the enemy not being able to move at all. Thus, you get an extra turn to outmaneuver your opponent.
Khador (Matthias)
This was my first game with Khador, and I really like the way Sorscha plays. Her feat requires LOS, but stationary is so much more effective than KD, especially on infantry. The Mechanithralls spent most of the game frozen in place, not able to do anything. The only problem Sorscha has is her relatively low Focus (6) and her two high cost spells (4 each). But with wind rush she is a very mobile caster.
Had Tempest on my fourth turn affected Denghra, I might even had a chance to win, which, after the early loss of my Winter Guards, I would not have thought of.
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted