This Fantasy game was played on 2010-10-12 at Matthias' place using Hordes/Warmachine-Rules (set in ' Iron Kingdoms ') and 28mm miniatures. This report was written by Matthias.
Cryx | Protectorate of Menoth | |||
---|---|---|---|---|
[ Bernd ] | [ Matthias ] | |||
Battlegroup | ||||
Warwitch Deneghra | -5 | High Exemplar Kreoss | -5 | |
⇒ Skarlock Thrall | 2 | Hierophant | 2 | |
Slayer | 6 | Revenger | 6 | |
Defiler | 5 | Vanquisher | 8 | |
Deathripper | 4 | |||
Units | ||||
Mechanithralls, min | 3 | Knights Exemplar | 5 | |
⇒ Brute Thrall UA | 1 | Choir of Menoth, max | 3 | |
Blackbane's Ghost Raiders, min | 6 | |||
Solos | ||||
Reclaimer | 2 | |||
Wracks | 1 |
Cryx (Bernd)
This was one of the most exciting games. While looking like a victory for me after the second turn, the tide turned 180 degrees in the third turn. But in the end, I was lucky and managed to grab the victory out of the Meniteâs Hands.
With hindsight I probably should have deployed the Blackbaneâs on my left flank. While not having cover from trees, I would not have been near his arcnode (which I could not harm but who could harm me â I learnd this the hard way) and I would have been closer to his infantry.
Later on I should have put my Slayer to better use. He only managed to get one attack in the whole game. And I probably shouldnât have the Blackbaneâs attack his arcnode (with P+S of 10 they are not meant for that jobâ¦).
Altogether a very close and enthralling fight. FOR OUR DRAGON LORD!!!
Protectorate of Menoth (Matthias)
That was a game! We both agreed, that this was the most tense Warmachine game so far!
At the beginning of the game I did several mistakes.
I should have casted more Defensive Spells on my model's, like Defender's Ward on the Knight Exemplars
I should have paid more attention to the placement of my models, I could easily have placed the Knights on turn two in a formation, that would not have allowed for nealry all of them to be hit by one template attack.
I should have paid more attention to where I moved the reclaimer. He was standing right in front of the Brute Thrall. Had I positioned him behind the choir, he would have protected at least some of them from the attacks of the Mechanithralls.
At the end of the cryxian turn two I was convinced I had lost the game, and Bernd was convinced he had won.
But the tide turned. In my third turn I nearly cleared my right flank (the Deathripper was not destroyed, but the fire continuous effect finished him off right at the beginning of his next turn).
The Revenger drew a lot of magic and physical attention, but lived through it nearly unharmed. Then I hit the Slayer hard, and nearly destroyed him with the first charge.
Had I managed to destroy the Defiler with the combined attacks of the Revenger and the Vanquisher in turn five, I would have won.
Bernd argued, that he would not have attacked the Ghosts with Kreoss, but rather had him run away from them, thus freeing more focus for the Revenger and Vanquisher to deal with the Defiler. Although this might have been the better choice in this situation, I would do it the same way next time, as I think it is better to act than to react. And Kreoss eliminated the Ghost Raiders just as I had planned him to. Wouldn't it have been for the lame sneaky Ghost Walk spell, the Defiler would also have been pinned in place. But what do you expect, fighting those Dragon kissers...
This was a hard fought battle which we both really enjoyed.
And the Wracks had a nice premiere, not one exploded! :-)
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted