This SiFi game was played on 2010-07-26 at Richard's place using Stargrunt II-Rules (set in ' Stargrunt II universe ') and 25mm miniatures. This report was written by Matthias.
The ESU started a large-scale offensive against the NSL, and drove them back several kilometers, before the NSL were able to establish a new frontline and stem the tide.
A small depleted platoon of NSL Jägers, who were exposed to extensive frontline service for several weeks, had been assigned guard duty of a small heliport (named Hoverfield by the troops) to get a much needed rest. The Heliport was target of ESU artillery strikes some days before, and rendered useless. The Jägers were tasked to guard the place until the next available engineer unit was able to make the facility usable again.
As the platoon's radio broke down, they heard the nearby fighting of the ESU offensive, but had no possibility to find out what was really going on. They also did not know that they were surrounded by ESU troops now.
After their initial success, and when the frontlines were deadlocked again, the ESU command concentrated their attention on the Heliport. They were interested in using it as a forward base for helicopter support at the front. In the offensive Hoverfield was cold-shouldered, as aerial recon did not show any activity there after the artillery strikes. A light ESU platoon was send to scout the airfield, especially to assess the damage that was done by the previous artillery strikes. No one expected to still find NSL troops there...
Stargrunt II Mission Card | ||||||||||||
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Commander | Matthias | Force | NSL | |||||||||
Mission Motivation | low | Fatigue Level | tired | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
The NSL were all in the barracks (right upper corner with the water tower on roof) and recuperated by Bier and Sauerkraut. As they heard the fighting going on around them the previous days, they posted sentries, therefore each squad sent two men as a Detachment to various guarding posts around the heliport. Additionally, two Dummy counters were rolled and were placed with the guard counters. The troops in the barrack were only allowed to act the turn after the shootion started. |
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Primary Objective | Secondary Objective | |||||||||||
Repel any attacks the enemy might stage. |
Do not let any enemy troops enter the compound. |
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Force Organisation | ||||||||||||
Platoon, Jäger Kompanie, 1. Zug | ||||||||||||
Squad, Command | ||||||||||||
Leutnant | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Feldwebel | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SG58AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Squad, I, II & III | ||||||||||||
Unteroffizier | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | MG66 SAW | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | PzSKK XII GMS/P | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Support Assets | Organisational Level | |||||||||||
- N/A - | - N/A - | |||||||||||
Notes | ||||||||||||
Stargrunt II Mission Card | ||||||||||||
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Commander | Richard | Force | ESU | |||||||||
Mission Motivation | medium | Fatigue Level | fresh | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
Scout a heliport that was airstriked some days ago. Report back whether it is still usable and with which effort, or if it is beyond repair. |
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Primary Objective | Secondary Objective | |||||||||||
Get into the heliport and get LOS (within 6") of the entire area. |
As there are no enemies expected, you will surely bring out all your men alive. |
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Force Organisation | ||||||||||||
Platoon, ESU Naval Infantry Light Platoon | ||||||||||||
Squad, Command | ||||||||||||
Platoon Commander | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Senior NCO | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | RK-80 SAW | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Squad, I, II & III | ||||||||||||
Squad Leader | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | RK-80 SAW | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | AT-17 'Sandbox' GMS/P | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Sailor | KI-72 | Armour: Partial Light Armour (d6) | Mobility: normal (6") | Sensors: d6 (basic) | ||||||||||||
Support Assets | Organisational Level | |||||||||||
- N/A - | - N/A - | |||||||||||
Notes | ||||||||||||
At this point it was quite late in the evening, and we had to pack up. Of course we still had some minutes to discuss how the game would have ended. Each of us argumented, that he would not have managed to win.
I thought my NSL troops were too decimated and with two detachments still on the far side of the compound too spread out to effectively counter the ESU attack.
The two ESU players also thought they had already lost too many grunts to dislodge the Jägers from the barracks and the rubbish dump.
But we agreed that it was above all much fun.
Unfortunately the time did not suffice to solve the rubbish dump mistery...
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted