This SiFi game was played on 2009-05-26 at Matthias' place using Stargrunt II-Rules (set in ' Stargrunt II universe ') and 25mm miniatures. This report was written by Matthias.
Stargrunt II Mission Card | ||||||||||||
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Commander | Matthias | Force | NSL | |||||||||
Mission Motivation | high | Fatigue Level | fresh | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
After 2nd platoon good bloodied three days ago, the Oberkommando of the NSL troops concentrated every available asset to engage the mercenary force. On the one hand, the Oberkommando wants the raids to stop, on the other hand the Oberkommando is very interested in discovering the employee of the Free Foreign Legion. |
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Primary Objective | Secondary Objective | |||||||||||
Destroy the enemy mercenary platoon to stop the raids and ambushes behind the own lines. |
Take the enemy leader captive. Our intelligence officers would really like to question him concering the men who sign the paycheck. |
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Force Organisation | ||||||||||||
Platoon, Jäger Kompanie, 1. Zug | ||||||||||||
Squad, Command | ||||||||||||
Leutnant | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Feldwebel | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SG58AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Squad, I, II & III | ||||||||||||
Unteroffizier | SG58 AAR | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | MG66 SAW | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | PzSKK XII GMS/P | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Jäger | SK51 Plasma Gun | Armour: Basic Battledress (d4) | Mobility: very light (8") | Sensors: d8 (enhanced) | ||||||||||||
Support Assets | Organisational Level | |||||||||||
3 RAM tubes [ inbound chart pos 1 ] | Company | |||||||||||
Notes | ||||||||||||
The Jäger platoon consists of both experienced troops and troops fresh from boot camp. Draw the quality counters randomly from veteran and regular. |
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Stargrunt II Mission Card | ||||||||||||
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Commander | Richard | Force | FFL | |||||||||
Mission Motivation | medium | Fatigue Level | tired | ADE (hostile) | N/A | |||||||
Mission Outline | ||||||||||||
After you sucessfully waged a guerilla war against the NSL, the NSL sent out a lot of units to end your activities. Now you need to get out of the tight spot. |
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Primary Objective | Secondary Objective | |||||||||||
Move your platoon out of the AO, avoid contact with enemy forces and get as many men out alive as possible. |
In case contact is unavoidable, cause as many casualties as possible to fulfill your contract as best as possible. |
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Force Organisation | ||||||||||||
Platoon, Free Foreign Legion (Mercenaries) | ||||||||||||
Squad, Command | ||||||||||||
Squad, I, II & III | ||||||||||||
Support Assets | Organisational Level | |||||||||||
- N/A - | - N/A - | |||||||||||
Notes | ||||||||||||
The FFL consists of good quality troops, the quality counters are drawn from veteran and regular. |
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We used the 'Complex Ambush Rules' from http://www.hyperbear.com.
The last battle ended with one FFL trooper being wounded. Before this game started, we rolled to see what happend to him. Unfortunately, the man succumbed to his wound.
The commader saw no way to leave the area at this well defended location, and ordered his surviving men back the way they came from. They need to look for another way out of the area...
After Action Report
After Action Report
After Action Report
After Action Report
After Action Report
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted
New Miniature(s) Painted